Aug 11, 2007, 10:41 PM // 22:41
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#61
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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Quote:
Originally Posted by Pericles
Hehe, I agree
As far all those arrogant pvp-jerks out there: maybe you can think about pve too as more than 50% of the GW community plays pve and NOT pvp, i'm fully aware of the irritating rit-spike teams and that they had to be stopped but now the whole ritualist line is nerfed. Spiritspamming is now made impossible (pretty strange as this was actually the main purpose for the rit).
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Tell me, do you even have FUN pressing a button, waiting 5 seconds and see a spirit throw some balls at monsters? The spirits do all the work, how is that fun?
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Aug 11, 2007, 10:42 PM // 22:42
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#62
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Abbess
I still say this nerf can be a buff if you play your cards right. The exhaustion from these skills work well with the NA Elementist Elite Second Wind. Ive been using it in RA without any trouble.
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But then, I can run around naked with no skills and just a banana scythe in RA and win...
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Aug 11, 2007, 10:50 PM // 22:50
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#63
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Aera
Tell me, do you even have FUN pressing a button, waiting 5 seconds and see a spirit throw some balls at monsters? The spirits do all the work, how is that fun?
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A good spiritspammer will be doing far more than casting a spirit and waiting for it to die. you're talking about RA spiritspammers, which any real rit will tell you are morons, but they can be, because most people in RA are.
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Aug 11, 2007, 10:55 PM // 22:55
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#64
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Miral
A good spiritspammer will be doing far more than casting a spirit and waiting for it to die.
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Praytell, what else is the guy with 6 spirits and some emanagement on his bar doing?
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Aug 11, 2007, 10:58 PM // 22:58
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#65
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Wilds Pathfinder
Join Date: Oct 2005
Profession: Rt/Me
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Quote:
Originally Posted by Abbess
Question... Do you make a fool out of yourself on a regular basis? Or was just this a one time slip up? Because that is the noobiest thing i have ever heard.
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Question, do you hang around forums attempting to quash the opinions of anyone that are'nt you on a regular basis or is it a recurring sense of insecurity that drives you to find what little piece of esteem you can by acting superior in front of your online friends ?
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Aug 11, 2007, 10:58 PM // 22:58
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#66
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Site Legend
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Quote:
Originally Posted by Ensign
Praytell, what else is the guy with 6 spirits and some emanagement on his bar doing?
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Dancing around the fire screaming "noobz i pwnd j00"
__________________
Old Skool '05
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Aug 11, 2007, 11:00 PM // 23:00
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#67
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Ensign
Praytell, what else is the guy with 6 spirits and some emanagement on his bar doing?
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WANDSPIKE!!!!!111!!
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Aug 11, 2007, 11:08 PM // 23:08
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#68
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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Quote:
Originally Posted by DarkGanni
Totally makes no sense to me why should the pve community suffer cause of this. PvP and PvE should have different skill balances.
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I totally agree with this. There are very valid arguments (put forth in this thread) why Ritspike needed nerfing (on the pvp side) and simultaneously why there was no business this nerf being done (on the pve side).
Anet, by trying to treat pve and pvp exactly the same, are driving a wedge between them. See the flaming and counter flaming in this thread. I feel bad for everyone being flamed on both sides of the aisle, because this isn't the community's fault. It's Izzy's and Anet's fault for not realizing some very basic aspects of this game they made......ie, that pve and pvp are different games, with different builds, dynamics, and metas.
Gaile, how about you put THAT on the next meeting agenda?
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Aug 11, 2007, 11:14 PM // 23:14
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#69
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Ensign
Praytell, what else is the guy with 6 spirits and some emanagement on his bar doing?
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again, thats an RA spiritspammer. better ones will have 3 or 4 spirits and some damage dealing or spirit support.
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Aug 11, 2007, 11:17 PM // 23:17
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#70
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Wilds Pathfinder
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Quote:
Originally Posted by Miral
again, thats an RA spiritspammer. better ones will have 3 or 4 spirits and some damage dealing or spirit support.
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Name a "good" spirit spam build's skills, I'm truly curious to know what one looks like now.
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Aug 11, 2007, 11:20 PM // 23:20
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#71
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Krytan Explorer
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
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Quote:
Originally Posted by VitisVinifera
I totally agree with this. There are very valid arguments (put forth in this thread) why Ritspike needed nerfing (on the pvp side) and simultaneously why there was no business this nerf being done (on the pve side).
Anet, by trying to treat pve and pvp exactly the same, are driving a wedge between them. See the flaming and counter flaming in this thread. I feel bad for everyone being flamed on both sides of the aisle, because this isn't the community's fault. It's Izzy's and Anet's fault for not realizing some very basic aspects of this game they made......ie, that pve and pvp are different games, with different builds, dynamics, and metas.
Gaile, how about you put THAT on the next meeting agenda?
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Different games, with different builds, dynamics, and metas...but with all the same skill sets available to choose from.
The PvE-only skills were an attempt, I think, to create skills that would be "overpowered" in PvP, but would fit PvE, especially Hard Mode.
Unfortunately, I think that's the closest we'll see the game designers and balancers doing "separate" balances for PvE and PvP...
And really, I would RATHER have consistent skill balances--I want to know what my skill will do in a given situation, so I test it out somewhere, like PvE, and then try again in PvP...it would screw with OUR OWN games MORE if there were separate balances. Consistency, even a foolish one, is preferable to unpredictable results of our own skills.
on another note, I was thinking (unfortunate, I know)...that the caster classes each deserve their "spike" abilities...ele has it, necro has it, Mesmer does too...so why is the rit spike being most affected? Because of the RELATIVE trade off that stings....
Ele: two exhaustion spells in an energy pool of 80+ = -20 energy, and a loss of 25% of max energy.
Rit: two exhaustion spells in an energy pool of 55 (no item spells here), and -20 energy is 36% decrease...more than 1/3 of our pool.
So I could handle exhaustion during a spike, if the RELATIVE trade-off (compared to the Ele, the only other class that suffers exhaustion) were smaller.
/end rambling post.
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Aug 11, 2007, 11:26 PM // 23:26
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#72
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
posted by Ensign
Praytell, what else is the guy with 6 spirits and some emanagement on his bar doing?
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Winning! or do you think it can't be done?
Quote:
posted by VitisVinifera
Anet, by trying to treat pve and pvp exactly the same, are driving a wedge between them. See the flaming and counter flaming in this thread. I feel bad for everyone being flamed on both sides of the aisle, because this isn't the community's fault. It's Izzy's and Anet's fault for not realizing some very basic aspects of this game they made......ie, that pve and pvp are different games, with different builds, dynamics, and metas.
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/agree
This bickering is pointless so I am arguing a game mechanic that I truly fear for the sake of both sides. Exhaustion needs to stay with the only class in the game that was designed to handle it. Point is once you open up Exhaustion to other classes outside of the Elementalist your "insert favorite class here" is open season for the next exhaustion nerf bat.
So now that Rit Spike is dead by way of exhaustion will fast casting Mesmers be next for Hexway exhaustion nerfs as well? Can the people on this forum make the same arguments once the Mesmer, Necromancer, or Monk gains exhaustion?
I also hated the Rit Spike but hey I hate Hexway even more. It won't be long until both Mesmers and Necro's follow suit. So let's stop this madness before it begins. There was a reason why exhaustion was always kept for Ele skills. Lets be reasonable and follow that wisdom. Find a better way for dealing with deadly builds and not through the serious castration exhaustion gives to a non Ele class.
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Aug 11, 2007, 11:40 PM // 23:40
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#73
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Chicken Ftw
Name a "good" spirit spam build's skills, I'm truly curious to know what one looks like now.
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so it can be nerfed? nah, I think I'll keep any decent builds I find to myself from now on. here's one you can get nerfed though...
[skill]Frenzy[/skill][skill]Healing Signet[/skill][skill]Mending[/skill][skill]Life Attunement[/skill][skill]"For Great Justice!"[/skill][skill]Reversal Of Fortune[/skill][skill]Healing Breeze[/skill][skill]Unyielding Aura[/skill]
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Aug 11, 2007, 11:52 PM // 23:52
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#74
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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1. Reduce skill spamming.
2. Reduce the amount of skills that cause exhaustion at the same time in Ritualists' skill bars. People usually never have more than one or two of them.
3. Force to use Glyph of Energy, thus buy Prophecies even if you only play Ritualists.
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Aug 12, 2007, 12:02 AM // 00:02
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#75
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Elementalist is the only class with spells to counter exhaustion, why add exhaustion to a class that has no skills to counter it? If Ritualists had spells to counter exhaustion in the first place, this would be much less of a problem now. Obviously the class wasn't designed to deal with it when it was created, its too late to successfully add the element now.
Crap like this is why I only play "Popular Classes" (Warrior, Monk, Elementalist)
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Aug 12, 2007, 12:16 AM // 00:16
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#76
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by MithranArkanere
1. Reduce skill spamming.
2. Reduce the amount of skills that cause exhaustion at the same time in Ritualists' skill bars. People usually never have more than one or two of them.
3. Force to use Glyph of Energy, thus buy Prophecies even if you only play Ritualists.
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4. alienate a playerbase? gg? *shrug* Oh well, Blizzard loves you, anet.
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Aug 12, 2007, 12:52 AM // 00:52
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#77
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Ascalonian Squire
Join Date: Aug 2006
Guild: Myguild
Profession: N/Mo
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The difference is that the air magic from the eles have 25% of armor penetration and the air magic from rits doesn't so why suffer the same exhaustion than eles?
Last edited by Baroness Scarlett; Aug 12, 2007 at 12:55 AM // 00:55..
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Aug 12, 2007, 01:28 AM // 01:28
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#78
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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Quote:
Originally Posted by Miral
so it can be nerfed? nah, I think I'll keep any decent builds I find to myself from now on. here's one you can get nerfed though...
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I have to ask..was this a serious statement? The only serious balances done to the rit have been the old rit lord build and ofc ritspike. You know Anet doesn't usually base skill changes around Pve so I want to assume you weren't being serious in the first place.
-.-
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Aug 12, 2007, 01:38 AM // 01:38
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#79
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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The point of causing exhaustion to a Ritualist is because Izzy is a complete and utter moron who has run out of ideas as to how to solve this problem. Ancestors Rage and Wielders Strike are now unusable, because they sure as hell aren't gonna waste a slot on my bar while they cause exhaustion. You can only use 1, or at the limit, 2 of the spirits that cause exhaustion before you run into major trouble. Your max energy sucks as it is thanks to Item spells removing your weapon. The only answer is Izzy has no idea what he's doing anymore, this was a completely desperate act to nerf Ritspike, instead he just practically killed Rits.
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Aug 12, 2007, 02:01 AM // 02:01
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#80
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: Pow Pow Pow [myau]
Profession: Mo/E
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Man, this thread should be shut down, its half and half. Theres the people crying because the game "revolves" around PvP, and they are mad cause they can't do 6 spirits in PvE, and won't take the incentive to learn how to use e-management. And there is the other half that I personally agree with, that says its an interesting change, and GOD FORBID the people that play spirit spammers might have to change their bar a bit?
For the last comment, has any rit heard of glyph of energy? It just got a buff Im pretty sure, in fact, wait, its 5 energy and 10 second recharge, MEANING, you could put up glyph, the a spirit, wait for 3 seconds, glyph, then a spirit, wait 3 MORE seconds, glyph ancestors rage (if you wanted to do ancestor's rage still). The point is, ADAPT, youre build wont always be amazing. For example, GvG/HA monks for the longest time ALL had Glyph of lesser/Aegis, then that got nerfed, did everyone cry and say "Give me my 15 energy for free back!!!! you RUINED the game, RAWR!!!!!!!!!!!!" No. They changed e-management.
I suggest to all you "1337" spirit spammers (its leetspeak because its obviously very hard to spirit spam, god forbid sticky-keys activates from hitting the same button so many times) to maybe think outside of the box, and try a new build with some different skills in it.
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